Baking Ambient Occlusion map in xNormal
1) Download and install xNormal from http://www.xnormal.net/Downloads.aspx
2) Prepare mesh in .obj
format (in PhotoScan this can be done with model exporting)
3) Launch xNormal
4) On the right choose section High definition meshes
, and than with Right Click -> Add meshes
choose .obj
file:
5) On the right choose section Low definition meshes
, and than with Right Click -> Add meshes
choose the same .obj
:
6) In the right part of the same section enable Match UVs
checkbox:
7) Configure backing options (like Output file
and Size
) and press Generate Maps
:
8) Waiting for result make take some time (proportionally to result texture size and number of polygons in mesh):
9) When map generated - close the window:
10) Check resulting Ambient Occlusion map (in Output file
configured in step 7):
11) More interesting to look at this AO texture on the model: